Version 0.9.04 released with MacOS build!


Hey everyone.

As you can see I finally got around making a MacOS build for the game. I tested it on an old Intel based Macbook Air, but it should also work on newer ARM based ones. 

The game can now be played natively on Windows, Linux and MacOS. It's also SteamDeck tested. So basically you should be able to play it on any reasonable hardware. No the game won't run on a Raspberry Pi (I think).


Aside from that, there are a couple more interesting updates to the game:

- Analog controls are back in the game and can be activated in the options menu. You can use either tank or analog controls for either keyboard or controller. 

- Support for MacOS 10.12 or higher

- Upgraded project to Godot 4.3. This might help with lower end hardware.

- Options menu tabs can now also be switched to via directional keys

- Added weapon durability to the game and also added a vendor for repairing weapons.

- You can also buy items from the vendor, however selling is not yet implemented.

- Added some colors to the test scene, which already make it much better. I'm trying to figure out how to mix and match different techniques to produce the wanted art style for the game.

- Improved floor collision to now allow the characters to walk over uneven terrain.

I hope you like this update. Stay tuned for the next one. Until then, bye bye.

Files

A Home in Darkness (Windows).zip 63 MB
88 days ago
A Home in Darkness (Linux).zip 58 MB
88 days ago
A Home in Darkness (MacOS).zip 87 MB
88 days ago

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