Version 0.9.02 released
Hey everyone.
I tested the last version of the game on some older hardware. I found out that the game didn't work on low end hardware. Even some desktop PCs from the last decade. Because my game emulates a DOS style gaming experience, I find compatibility to older hardware very important. I won't be able make the game run on old DOS computers, but I at least want to support most of the hardware the average person might use on a daily basis. So I changed the rendering method of my Godot game from forward+ to gl compatible. I hope this works better for most people. Let me know, if you encounter any problems.
Here's a complete list of the changes in Version 0.9.02:
- changed rendering method from forward+ to gl compatible
- added new sound for trying to use unusable items in inventory
- made item description visible in inventory
- game now switches from application intro to main menu without a button press (but you can still skip it via button press)
- game intro can now also be skipped during the initial text popup
- in the game over screen you can no longer load a non-existing save file (lead to a corrupt game state)
Thank you for reading. Until next time bye bye.
Files
Get A Home in Darkness
A Home in Darkness
A DOS-inspired horror game in which you learn and perform rituals to defend yourself against supernatural beings.
Status | In development |
Author | Martin Senges |
Genre | Adventure |
Tags | 3D, DOS, Horror, Low-poly, Magic, MS-DOS, Singleplayer, Third Person |
Languages | English |
Accessibility | Configurable controls |
More posts
- Version 0.9.04 released with MacOS build!Aug 31, 2024
- Version 0.9.03 releasedAug 10, 2024
- Version 0.9.01 releasedJul 27, 2024
- 0.9 Release - but not the kind you think ofJul 12, 2024
- Thanks for all your helpJun 10, 2024
- Price increase, Page update and potential release date of version 0.9May 19, 2024
- Source code availableMar 10, 2024
- Where is version 0.9?Nov 04, 2023
- Version 0.8.0 is out!Nov 23, 2022
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