A Home in Darkness
A downloadable game for Windows
Disclaimer: The story description, screenshots and game files are at this point quite outdated and don't represent the current progress of the game. All these will be updated once version 0.9 gets released.
Survive the horror by performing rituals
A Home in Darkness
is a survival horror game, much in the vein of Alone in the Dark,
Silent Hill and Resident Evil. However unlike in those games you
aren't shooting your way through enemies.
Instead perform
rituals to fend of supernatural powers!
Figure out what entities haunt you and based on that research arcane spells in old tomes.
You might be able to survive one encounter, but can you hold out until all
evil has been purged?
Become a master occultist
In order to survive supernatural encounters you need to see the signs and act accordingly. Read occult books to gain knowledge about the enemies haunting you. Soon you’ll understand the many steps and complex conditions to performing the right ritual. Making you just good enough to have a fighting chance!
Lift the darkness of your home
You play as John, a not-so-average person. After all, were able to banish a supernatural being called the wanderer. Ever since your home has been subject to hauntings and other bizarre phenomenons. A year has passed and it seems the wanderer finally found a way to get it's revenge on you.
Status | In development |
Platforms | Windows |
Release date | Oct 14, 2020 |
Author | Martin Senges |
Made with | Godot |
Tags | 3D, Horror, Lovecraftian Horror, Low-poly, Magic, Singleplayer, Third Person |
Average session | A few seconds |
Languages | English |
Inputs | Keyboard |
Accessibility | Configurable controls |
Links | YouTube, Twitter |
Purchase
In order to download this game you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:
Development log
- Source code available38 days ago
- Where is version 0.9?Nov 04, 2023
- Version 0.8.0 is out!Nov 23, 2022
- Another post, game update is still taking a whileJul 07, 2022
- New devlog for the gameApr 03, 2022
- What I've been working on...Jan 21, 2022
- Changing my Early Access strategy...Oct 01, 2021
- Version 0.7.0 releasedAug 15, 2021