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Hey everyone!

I've always been intrigued by the classic Diablo style inventory system (which is also used by Resident Evil 4). Out of all the inventory systems I know, it's one of the more interesting ones: It turns item management into a small game in and of itself, while also punishing hording items in a reasonable, easy to understand way. 

So I decided to try and make such a system myself. Here's the result for you to use in your own project, if you want.

Thanks for checking out the project. Until next time bye bye.

Get Diablo Resident Evil 4 style inventory system (Godot 4)

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